Engine Design – Debug Console

I’m currently working on my own game engine and while it’s no where near from being finished, I’ve applied a couple of design patterns when creating the different systems. In the coming weeks I’ll go through a system each at a time and write about how I have implemented them and what problems I might have stumbled upon.


This week’s system is the debug console which I regularly use when debugging or changing stuff on the fly in-engine.

The debug console is one of the first systems which I created in the development of the engine. As such the debug console haven’t been planned out as well or optimized as other systems. But since it’s mostly used during the development process I think that optimization can be focused on other areas of the engine instead.

Now, this is how I have it set up currently.

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