2014 – Legendarium

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Legendarium is a Singleplayer “2 and a half D” Hack’n’Slash game with Permadeath and difficulty which increases over time. You are a puppet, brought to life at the hands of a wizard, to fight ghouls and goblins for his own amusement. Your goal is to survive, and improve, so that your master does not get tired of you. If he does; He will destroy you, and move on to a new puppet.


Project Roles

Lead Designer and Programmer

Programming Language

C#

Game Engine

Unity 4

Team

Two (2) Programmers

Three (3) Graphical Artists


Legendarium is a first-year university project, developed during Q2-2014. It’s programmed in C# inside the unity engine. My team consisted of three graphical artists and two programmers.

Notable features

  • Randomly generated levels with three different environments
  • Random objectives to each level
  • Perks which drastically changes gameplay styles

Trailer



Screenshots


Legendarium_Screenshot_01

Legendarium_Screenshot_02

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Last updated: 2016-04-19