Resources

This is a growing collection of videos, articles and other media which I’ve found valuable over the years.

Table of Contents


Programming


Methodologies

Patterns
Game Programming Patterns – Online Book

Data Oriented Design
CppCon 2014: Mike Acton “Data-Oriented Design and C++” – Video
Data-Oriented Design – Video

Math

Vectors
Vector Maths – Unity Official Tutorials – Video

Quaternions
Intro to Quaternions – Video

Techniques

Splines & Bezier Curves
Unite 2015 – A coder’s guide to spline-based procedural geometry – Video
ATTACHMENT: Presentation slides

Level Design


Realism

Architecture
Architecture in Video Games: Designing for Impact – Article

Last updated: 2016-04-22

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